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Jan Werbrouck

Graphics Programmer

Hi! My name is Jan Werbrouck and I am a Graphics Programmer from Belgium, Where I studied Digital Arts and Entertainment - Game Development at Howest University.
Since february 2021 I've been working at Climax Studios; first as an Intern, then as a Junior Programmer, and now as a Programmer.

I am always looking to learn more, interesting things, through my career.
In my free time you can find me playing (and creating) games or sports, alone or together with friends. 

You can download my resume here.

Professional Projects

Returnal PC Features Trailer

RETURNAL PC - Sony

UE4 | C++ | DirectX12

I feel very grateful to have been given the chance to work on the PC port of Housemarques PS5 exclusive 'Returnal' at Climax Studios as part of the Graphics and Optimization team. I am very proud of the work my coworkers and I did on this title and I am excited for its release.

This project has taught me a lot about Unreal Engine, The code behind it and how it can be extended, modified and extended.

I worked on fixing issues with Shaders and Loading times, optimisations, adding new material nodes and tools to help development, working on various systems such as the VRS, FSR and NIS implementations and fixing several gameplay and multiplayer bugs.

Age Of Empires IV

Age of Empires IV - Xbox

Proprietary Engine | C++ | DirectX12 | XBOX One/Series

At the moment I am working as a part of the optimization team for the console port of Age of Empires IV. The various possibilities to optimize and get more performance out of the consoles I find to be very interesting to work on, and I'm excited for what the future will bring to this project.

Personal Projects

Temple Run
The Witcher 2D
C++ | SDL | OpenGL 

This was a school assignment in the second semester of the first year, of which I am still kind of proud. I tried to make a 2D clone of The Witcher 3.

Temple Run
Temple Run
C++ | DirectX11 

This game is an Endless runner, based on the mobile game Temple Run.

The player runs on the ruins of an ancient temple in a beautiful forest, jumping and sliding to avoid all obstacles...

Ellipsoids
Quadric Renderer
C++ | DirectX12 

This is a software renderer implemented with DirectCompute in DirectX12.

Instead of rendering triangles, it can render Ellipsoids and other Quadrics.

Lots of room for improvement, but a great learning experience.

Temple Run
Scifi-Base
UE4 | Blueprints | 3DS Max | Photoshop

A Level made in Unreal Engine with a simple objective: Collect all holographic boxes.

Software Raytracer
C++ | SDL | Visual Studio

Rays can intersect with planes, spheres and triangles. Contains an OBJ-parser and Supports Directional and Point Lights, Shadows and PBR Materials.

Software Rasterizer
C++ | SDL | Visual Studio

Supports normal mapping, Phong lighting and a directional light source. point sampling and linear sampling from textures.

Some other Projects

OhCrab
OhCrab
C# | Unity

OhCrab! is a 2 player couch game. Each player controls a crab and has to protect his pearl from both the waves and the other crab by building a sand castle.

NPCity
NPCity
C# | Unity

NPCity is a really small project where I simulated a lot of NPCs living their lives.

Blood N' Justice
Blood N' Justice
C# | Unity

Little game made in 48 hours for the spooky 2d Game jam, with 3 developers.

EagleEye
Eagle Eye
C# | Unity | Tobii C4

In this game you play as an eagle, which you control with your eyes!


Contacts

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