Hi! My name is Jan Werbrouck and I am a Graphics Programmer from Belgium, Where I studied Digital Arts and Entertainment - Game Development at Howest University.
Since february 2021 I've been working at Climax Studios; first as an Intern, then as a Junior Programmer, and now as a Programmer.
I am always looking to learn more, interesting things, through my career.
In my free time you can find me playing (and creating) games or sports, alone or together with friends.
You can download my resume here.
Undisclosed PS5 PSVR2 Project
Proprietary Engine | C++ | PS5 | VR
Currently working on an unannounced AAA VR title for PS5 and PSVR2, on which I’m responsible for implementing the VR Rendering features the PS5 platform offers.
Age Of Empires IV
Proprietary Engine | C++ | DirectX12 | XBOX One/Series
I worked as a part of the optimization team for the console port of Age of Empires IV. The various possibilities to optimize and get more performance out of the consoles were very interesting to work on.
Returnal PC Features Trailer
UE4 | C++ | DirectX12
I feel very grateful to have been given the chance to work on the PC port of Housemarques PS5 exclusive 'Returnal' at Climax Studios as part of the Graphics and Optimization team. I am very proud of the work my coworkers and I did on this title and I am excited for its release.
This project has taught me a lot about Unreal Engine, The code behind it and how it can be extended, modified and extended.
I worked on fixing issues with Shaders and Loading times, optimisations, adding new material nodes and tools to help development, working on various systems such as the VRS, FSR and NIS implementations and fixing several gameplay and multiplayer bugs.
This was a school assignment in the second semester of the first year, of which I am still kind of proud. I tried to make a 2D clone of The Witcher 3.
This game is an Endless runner, based on the mobile game Temple Run.
The player runs on the ruins of an ancient temple in a beautiful forest, jumping and sliding to avoid all obstacles...
This is a software renderer implemented with DirectCompute in DirectX12.
Instead of rendering triangles, it can render Ellipsoids and other Quadrics.
Lots of room for improvement, but a great learning experience.
A Level made in Unreal Engine with a simple objective: Collect all holographic boxes.
Rays can intersect with planes, spheres and triangles. Contains an OBJ-parser and Supports Directional and Point Lights, Shadows and PBR Materials.
Supports normal mapping, Phong lighting and a directional light source. point sampling and linear sampling from textures.
OhCrab! is a 2 player couch game. Each player controls a crab and has to protect his pearl from both the waves and the other crab by building a sand castle.
NPCity is a really small project where I simulated a lot of NPCs living their lives.
Little game made in 48 hours for the spooky 2d Game jam, with 3 developers.
In this game you play as an eagle, which you control with your eyes!
Built with
Mobirise